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Open source projects that are using Slang shading language

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Aurora

by: Autodesk

github

Description:

Aurora is a real-time path tracing renderer that leverages GPU hardware ray tracing. As a real-time renderer, it is intended to support rapid design iteration in a real-time viewport, which differs from a "final frame" production renderer like Autodesk Arnold. Aurora has a USD Hydra render delegate called HdAurora, which allows it to be used from a USD Hydra scene delegate. It can also be used directly through its own API, which is demonstrated with a standalone sample application called Plasma.

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atmosphere

by: elliahu

github

Description:

This is an implementation of a complete atmospheric model and renderer with support of multiple scattering approximation that gives the sky its specific sky-blue color, sun transmittance, aerial-perspective, soft shadows, dynamic time of day, dynamic volumetric clouds with variable sizes, types and coverage and screen space god rays approximation. All that and more running under 1.5 ms on RTX 4080.

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Vulkan Samples

by: Sascha Willems

github

Description:

Collection of small programs that demonstrate various rendering techniques with Vulkan API. Shaders that are included in this sample bundle are: GLSL, HLSL and Slang.

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Vulkan-Path-Tracer

by: Zydak

github

Description:

Physically based offline path tracer made in Vulkan with Ray Tracing Pipeline extension. It uses energy conserving BSSRDF with Diffuse, Dielectric, Metallic and Glass lobes + volume scattering. Renders can be saved as png images. It also features post processing effects and a denoiser.

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Vulkan-RTX

by: wpsimon09

github

Description:

Simple Vulkan GPU accelerated path tracer combined with PBR raster renderer governed by nice editor, which allows you to load models, manipulate your scene,and export it using glTF format.

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Made by wpsimon09

Source

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